Every misread on this page compounds six layers deep — this is the only chapter where typos in your vocabulary become losses in your account.
Three level types working as a pair, not separately.
- Hold: a price line on the body of an engulfed candle — meaning the candle's body got fully covered by the next opposite-color candle's body (the larger one "engulfed" it). That body line where pressure flipped is the hold. Full mechanics in Chapter 1.3; for now: where the small body sat right before the bigger opposite candle swallowed it = the level.
- Break: the opposite extreme — the wick line you must hard-close past.
- Origin: a break level that did the OPPOSITE of expected after being hit. The most polarized levels on the chart.
How an origin forms
A break is supposed to continue. Hit a topside break → close above → keep rising. If it does the opposite — hits the break, fails to close, comes back into distribution — that level converts from a break into an origin.
Origins are polarized
Polarity is when something does the opposite of what it should do. An origin level is a polarized break level: it was supposed to continue, it did the opposite, and now its first touch reacts violently — rocket or absolute dump, almost no in-between.
Holds, breaks, and origins recur at every timeframe. A 5-minute hold and a 4-hour hold are the SAME shape — just different scales. That's the fractal property. See Layer 2.3 for the multi-timeframe master diagram.
▸ Show full origin lifecycle — 7 states (advanced reference — expand once hold / break / origin / polarity are grounded)
Schema — origin's 7 statesAn origin moves through these states; you trade only at 4 (pure) or 3 (range-hit). State 5 invalidates; state 7 inverts the level's polarity. First visit (state 4 first touch) carries the 85-90% rejection probability Blue cited in V87 — once a level becomes range-hit / non-pure / revisited, that probability drops sharply.
- Range hit origin — origin born BEFORE the parent range closes. Pumps so violently it reverses on itself. See 1.4.
- Singularity — origin that exists on only ONE TF in the dashboard. Rarest, most violent first-touch. See 3.3.
- Same level, different role — a level can be a hold to longs and a break-to-flip-into-origin to shorts on the same chart. Always read direction from context.
Three states. Held, broken, or the precise pixel where a punch reversed — every later layer is a transformation of those three.